Rules & Regulations

    *** Rules for Live Betting and Prop Builder are located within their respective options.***

    All rules, regulations, limits and payoffs heretofore are prone to revision by without prior written notice to the member.

    Las Vegas rules, regulations, payoffs and wager types apply where not covered herein.

    Management reserves the right to refuse or limit any wager.

    Management reserves the right to cancel betting privileges at any time.

    Player acknowledges that the Internet is not a 100% reliable medium and understands that Management will not offer compensation of any nature for any wagers that are not accepted by the transaction servers, no matter what the reason.

    The player shall be responsible for keeping him/herself informed of the balance of their account, as well as the account history.

    All winnings shall be credited to that player's account and all losses shall be deducted from the same account.

    Bets for which there is no valid proof of payment will not be accepted, nor will bets made by players that do not have enough money in their account to cover the minimum bet requirement.

    Credit is not given for bets. All bets must be covered when made.

    Collecting wagers or placing wagers is prohibited by anyone under the age of 18 years.

    All transactions are legally processed under approval of the government of Costa Rica. All transactions and wagers shall be considered originating from and governed by the laws of Costa Rica.

    WAGERDEAL Sportsbook shall not be liable for hardware/software malfunctions or bugs in any form. nor WAGERDEAL Sportsbook reserves the right to cancel the Player's account, and any winnings resulting from the aforementioned, and issue compensation based upon the amount of credit in Player's account at the time needed adjustments have been made.

    It is understood that WAGERDEAL Sportsbook is a foreign company and as such, does not report the account activities, winnings or losses of its members to any government agencies. Therefore it is the player's responsibility, if applicable, to report any winnings to their respective government agency.

    For the protection of the WAGERDEAL Sportsbook Player, any personal information given by the Player to Surefire is done so to verify the Player's identity. All private information provided when opening the Surefire Account will be held in strict confidence by Surefire. The WAGERDEAL Sportsbook is governed in its disclosure of personal information by the Surefire Privacy Policy and Surefire clearly defined "opt-in" policy, available during the Surefire application process. This "opt-in" policy stipulates that the Surefire Account Holder's personal information will only be disclosed in a manner rigidly adhered to the parameters of the "opt-in" agreement. WAGERDEAL Sportsbook only receives from Surefire the minimum information needed in order to protect the interests of the Surefire Account holder.

    It is in your best interest to guard your Account Number and Password from unauthorized usage. If your WAGERDEAL Sportsbook Account Number and Password are lost or compromised you must immediately contact 1(888)238-1657. WAGERDEAL Sportsbook will then immediately freeze the account from any further access. By accepting this agreement, you are liable for any unauthorized use of the your Account Number and Password prior to the freezing of your account.

    In the event Surefire happens to credit a customer's WAGERDEAL Sportsbook Account in error, it is incumbent the customer notifies 1(888)238-1657 of the aforesaid error without delay. Any winnings realized after the error, whether directly or indirectly subsequent to the error but prior to notification of WAGERDEAL Sportsbook shall be void.

    Any attempts by the Player to participate in the games by methods, means or ways not intended by WAGERDEAL Sportsbook or defraud WAGERDEAL Sportsbook in any way will be prosecuted to the full extent of International laws. WAGERDEAL Sportsbook will aggressively pursue this policy in the case of any attempt to "defraud" regardless of the scale or frequency.

    Any person(s) attempting to gain unlawful entry (hacking) for the purpose of obstructing the intended operation of the WAGERDEAL Sports book, whether said "obstruction" be electronic, manual, mechanical, or digital, will be prosecuted to the full extent of International laws. WAGERDEAL Sports book will aggressively pursue this policy in the case of any attempt to "obstruct" regardless of the scale or frequency.

    This agreement falls under the auspices of Costa Rica. All transactions and wagers shall be considered originating from and governed by the laws of Costa Rica. Disputes or claims that arise directly or indirectly out of this Agreement will be brought before a court in Costa Rica. WAGERDEAL Sports book has the right to apply in similar appropriate courts any injunction or other like remedy to restrain you from committing any breach of this agreement and for consequential damages.

    Disputes

    Management of WAGERDEAL Sports book keeps track of all wagers, point and/or price changes, odds, final scores, related betting propositions, and statistics made prior to the start of an event by computer to help minimize errors and to aid in properly settling disputes.

    Printed point spreads at the time bets are accepted, are used to determine winners, losers and ties.

    Records of all transactions will be saved to a file and the file will be saved on a back-up system.

    In all cases of dispute, both management of WAGERDEAL Sports book and the player agree that the file tape backup shall serve as the final determination in the dispute and all wagers will be adjusted accordingly.

    Therefore, the transaction log database is what will be used as the exact determinant for the claim outcome for all wagers.

    Claims must be lodged within 2 weeks of the event outcome being determined. No claims will be honored after this 2-week period.

    The player is responsible for verifying the accuracy of all their account transactions.

    If a betting line is put up in error or the time on the game is wrong, the house has the right to adjust or delete any pending or even graded plays.

    Sports book Rules

    All wagers will be accepted up to the posted starting time of the event.

    WAGERDEAL Sports book reserves the right to limit or refuse any wager prior to its acceptance.

    All bets shall be deemed to be invalid when: a) it is submitted later than the deadline b) it is completed erroneously or incorrectly.

    Members are solely responsible for their own account transactions. Please be sure to review your wagers for any mistakes before sending them over the computer. Once a bet is placed over the computer it cannot be changed. CHECK ALL BETS CAREFULLY!!!

    ALL BETS ARE FINAL when player verifies the particular wager by clicking or entering bet and the said bet is recognized, received and accepted by the WAGERDEAL Sports book game server with the following exception.

    In the case of an obvious error on a posted line, the wager will be deemed "No Action" and the member's account will be credited accordingly. The lines of the Stardust Sports book as posted by Don Best Sports Computerized Line Service will prevail as the correct line(s) in the case of a data transfer error. WAGERDEAL Sports book will notify all customers, by E-mail, of cancellation of their wager as soon as we are aware of the data transfer error. The customer may then make a new wager with the corrected line.

    All sporting events must be played on the scheduled day unless otherwise specified. Sporting events postponed and then rescheduled will automatically constitute a "No Action" wager, in which case all money held by WAGERDEAL Sports book to cover the wager will be accordingly released in the player's account.

    Football lines open as soon as the Big Books in Las Vegas open on the day of the event. Basketball and baseball, lines open at 1:00 pm ET daily. Hockey lines open at 2:00pm ET daily. Lines for games earlier than these times will generally be available at least two hours before game time. These times are subject to change.

    It is the Players responsibility to email [email protected] with any disputes within 2 weeks of the date in question (See Disputes section above).

    The placing of wagers by anyone under 18 is prohibited. You must be at least 18 years old to setup an account, place bets, or collect winnings.

    All overtime period or extra inning scoring is included in the total when wagering on total scores. (Except soccer. Soccer OT DOES NOT count on side or total betting!!)All overtime scoring is included in the second half for half-time wagers.

    All sporting events must be played on the scheduled date unless otherwise specified. If an event is postponed and/or rescheduled, that event is automatically considered "No Action".

    The winner of an event or game will be determined on the date of the event or game conclusion according to house rules. WAGERDEAL Sports book does not recognize suspended games, protests, over-turned decisions, etc. for wagering purposes.

    The home team is always listed as the bottom team unless otherwise specified.

    All straight bets pay 110/100 unless otherwise specified. On Credit accounts, no single bet will pay more than 5 times the total credit of the customer.

    Any and all bets placed in an attempt to defraud, in any way, and/or made by or contracted by any bookmaker, gambling syndicates, and/or any person, parties, organization, friends or relatives either individually or in partnership or in conjunction with any other person, parties, organization, friends, relatives, firms or corporations in any manner whatsoever who carry on or be engaged in or be concerned with or interested in or advise, lend money to, guarantee the debts or obligations or any business of the kind or similar to the kind of business of WAGERDEAL Sports book - shall be voided and the balances in such player Surefire accounts related to these wagers that was paid by WAGERDEAL Sports book to player shall be refunded automatically by Surefire to WAGERDEAL Sports book. All rules, regulations, and payouts contained herein are subject to change and revision by WAGERDEAL Sports book without prior notice. Standard Las Vegas rules apply to any rule, regulation or payout not covered by the rules and regulations herein.

    Events Scored Officially after:

    Football

    55 minutes of play

    Basketball (NBA)

    43 minutes of play

    Basketball (College)

    35 minutes of play

    Baseball

    5 innings of play (see Baseball for details)

    Hockey

    55 minutes of play

    Golf

    54 holes of play

    Boxing

    After opening bell is rung

    Other Sports

    For timed events, must have less than 5 minutes remaining




    BASEBALL INFORMATION:

    Combination baseball playoffs:

    Because the money line is used in baseball, there are no set payoffs for tying a number of teams together in parlays. If the player has any question as to the payout of a parlay please ask the office.

    NOTE:

    The starting pitchers are determined after the first pitch. In the event of a pitching change prior to the game, the money price may be adjusted.

    For straight bets, baseball games are considered official after 5 innings of play (4-1/2 if the home team is winning). If a game is called or suspended after 5 innings the winner is determined by the score after the last full inning of play, unless the home team scores to tie or takes the lead in the bottom half of the inning. The winner is then determined by the score at the time the game is called. When betting on baseball totals, the game must go 9 innings (8-1/2 if the home team is winning). Rules for the run lines wagers are the same as those for baseball totals. You can bet baseball in one of two ways.

    Action- You play "Action" when you want to play team versus team regardless of who pitches. If one of the listed pitchers does not throw at least 1 official pitch there will be a new line and the money line on your play will automatically be adjusted.

    List both pitchers - You play "List both pitchers" when you want both listed pitchers to start the game. You have no action if either or both pitchers do not start the game. This option is currently not available during preseason baseball.

    All baseball total wagers and run line wagers are automatically with both pitchers listed.

    On line, if you want your bet to be action, you click on the line of the side you want. If you want to "list both pitchers" click on the name of your teams Pitcher.

    If you call in your bets, all baseball plays will be action unless stated otherwise stated by the player.

    NOTES: If a game is called or suspended after 9 innings of play, the score is determined after the last full inning of play unless the home team scores to tie or wins in the bottom half of the inning, in which case the winner is determined by the score when the game is called. When betting listed pitchers, both pitchers must start in order to have action.

    In a event there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against an unscheduled pitcher, action" wagers will be computed by the opening price with the new pitcher.

    A pitcher is deemed is a starting pitcher after throwing one pitch.

    Baseball Props:

    • MLB Series: Regular season series wagers have action as long as a minimum of two games are completed. Once a team wins a series wagers will be graded (only the first three games of the series count for wagering purposes).
    • Score First: Once any team scores this wager will have action, listed pictures must start.
    • Score in the first inning: Must go one completed innings for action, listed pitchers.
    • Total hits runs and errors: Must go at least 8½ innings for action listed pitchers.
    • Team Totals: Must go at least 8½ innings for action listed pitchers.
    • Pitcher and Player Props: Game must go at least 8½ innings for action player must start.
    • Reverse and Alternate Runlines: Listed pitchers, must go at least 8½ innings for action.

    HOCKEY INFORMATION:

    Wagering will be accepted on a customer choice of either:
    1) Money line (Canadian line) (ex: -1.40/+ 1.20)
    2) Puck line (American line) (ex: 11/2 - 2 goals)
    Wagering will also be accepted on the total goals scored. Overtime periods are counted in the final score.

    FOOTBALL INFORMATION:

    NFL games must go 55 minutes of play for the game to be official.

    College football overtime procedure:

    College football overtime commence with a 1st & 10 play at the opponents 25-yard line. The offensive team keeps possession until they score, commit a turnover or fail to convert on 4th down. The over time continues until the score is no longer tied and each team has had an equal number of possessions.

    All wagers on the side & total will include overtime scoring.

    Unless otherwise stated, Winning Margin Propositions are for Regulation Time Only and do NOT include Overtime.

    BASKETBALL INFORMATION:

    College basketball games must go 35 minutes to have action, while NBA games must go 43 minutes to have action

    HORSE RACING INFORMATION:

    All horse wagers must in 10 minutes before post-time

    On tracks where wagering is Pari-Mutuel, Exactas (also called Perfectas) and Trifectas are calculated from the number of tickets written for the race against the entire field. In addition, most Exacta and Perfecta are based on a (n) amount of $2; although some tracks offer $1 wagering on Exacta and Trifectas (Santa Anita is a track which offers this wager)

    For non Pari-Mutuel tracks the maximum wager on a race is at the discretion of the race book manager

    MAX PAY OUTS:

    50 to 1................. On ALL exotics

    25 to 1................. On Win Bets

    15 to 1................. Place Bets

    10 to 1................. Show Bets

    BOXING INFORMATION:

    Boxing wagering rule:

    The following is the correct ruling in boxing involving a draw. When a draw is on a the board as the one with options available to wager on and the fight ends in a draw, that sportsbook pays only those who bet a draw. However, if a draw was no available at a sportbook, then all monies are refunded. Sport books who did not carry a draw as an available proposition are obligated to refund all wagers. Sport books which offered the draw pay only on the draw and so not refund any wagers on either fighter.

    AUTO RACING INFORMATION:

    The official NASCAR winner of the race shall be the winner of the race for wagering purposes.

    In head-to-head or Three way matchups, all drivers must start the race in order to be considered " IN ACTION".

    In the event a starting driver is replaced during the race with another driver for any reason, the starting will be awarded the finishing driver's position at the end of the race.

    GOLF INFORMATION:

    In the event a tournament does not go the specified number of completed holes (usually 72), and the tournament is shortened by PGA officials, the leader at the end of 54 holes would be declared the winner of the tournament.

    Match-ups are for the entire tournament, unless otherwise specified (USUALLY THURSDAY- FRIDAY).

    In head to head match-ups, both golfers MUST tee off in order to have action. The most completed holes and the lowest score for either golfer is the winner of the match-up.

    Sports book Limits

    Wagering limits are the following and may change from time to time. Wagers above the amount specified below are subject to approval by WAGERDEAL SPORTSBOOK. *** THE MAXIMUM PAYOUT FOR ANY SINGLE WAGER ( I.E. TEASER, PARLAY, HORSES, PROP) IS $20.000.***


    Limits

    Straight Bets

    Parlays/Teasers

    Futures

    Event

    Max

    Over & Under Max

    Min

    Max

    Min

    Max

    Min

    Internet/
    phone

    $1100/
    $5500

    $550/
    $2200

    $20/
    $50

    $500/
    $2000

    $50/
    $20

    $1000

    $50

    ON LINE MAXIMUM LIMITS PER GAME OR EVENT

    FOOTBALL

    BASKETBALL

    BASEBALL

    HOCKEY

    OTHERS

    TOTALS

    $1,000

    $1,000

    $1,000

    $1,000

    $500

    MONEY LINES

    $1,000

    $1,000

    $1,000

    $1,000

    $500

    SIDES

    $1,000

    $1,000

    $1,000

    $1,000

    $500

    NOTE:

    ****LIMITS ARE SUBJECT TO CHANGE FOR DIFFERENT ACCOUNTS AND DIFFERENT EVENTS****

    (THIS IS AT THE DISCRETION OF THE OFFICE)

    Wager Types & Payouts

    Straight (side) bets

    A straight bet (a.k.a. side) is one of the most common forms of sports betting where you pick which team will win the game. For baseball, you bet on which team will win the game outright. For basketball or football there will generally be a point spread as part of the bet. If the number is positive (+) then you add the points to your team's score. If the number is negative (-) then subtract those points from your teams score. The side with the higher score after the points are applied is the winner. For football and basketball the payoff is $100 for every $110 wagered unless otherwise noted. It is customary that when making a bet that you put up the juice as part of your wager. Therefore, $110 will be wagered if you specify a $100 straight bet. For baseball, the payoff is determined by the money line. If the money line is a negative number then you wager the amount of the money line for each $1 of your bet. For example, if the money line is -125 then you would wager $125 to win your $100 bet. If the money line is a positive number then you will wager $100 to win the money line. For example, if the money line is +125 then you would wager $100 to win $125.

    Totals

    When you bet on totals you are betting on whether the total points scored in the game will be higher or lower than the posted total. For football and basketball the payoff for a winner is $100 for every $110 wagered unless otherwise noted. It is customary that when making a bet that you put up the juice as part of your wager. Therefore, $110 will be wagered if you specify a $100 total bet. For baseball totals the total points seldom moves. Instead, line moves are done by applying a money line to the total. Therefore, your payoff will depend on the money line at the time of the wager.

    Parlays

    A parlay is a group of straight bets or totals combined into one bet. For the parlay to win all of the individual parts of the parlay need to win for the parlay to be a winner. You can mix different sports on the same parlay. Parlay payoffs depend on how many teams are in your wager. Payoffs for football and basketball are shown in the table below. All three team parlays (or more) on money lines must have equal amount (or more) favorites to dogs included. If there is a tie in one or more of your individual parts then the wager steps down to the next lower number of teams. If a 2 team parlay has a tie and a winner then the parlay pays 90% of the straight bet payoff except, however, when the winner is a baseball bet, the "risk" amount of the parlay is considered to be the "risk" amount of the straight bet at whatever line the baseball line was. For Example:

    ------------------------------------

    $100 2 TEAM PARLAY: $100 (risk) to win $155 (If both teams win you get $155. If one of them looses you lose $100)

    Boston -175 (WINNER) Atlanta -160 (CANCELLED)

    The parlay reverts to a straight bet because one of the games was cancelled. so it is now a straight $100 (risk) bet on Boston -175, this will pay you a total of $57.

    -----------------------------------------------------

    Teasers

    A teaser is a group of straight bets or totals combined into one bet. The difference between a parlay and a teaser is that with a teaser the line you bet against for each individual wager is moved to your favor by the number of points of the teaser. If the regular line is -6 and you have a 4 point teaser then your line would be -2. As with a parlay, all of the individual parts need to win for the teaser to be a winner. Teasers are not available for baseball and you cannot mix sports for a teaser since there are differing teaser points for football and basketball. Teaser payoffs depend on how many teams are in your wager. Payoffs for football and basketball are shown in the table below. If there is a tie in one or more of your individual parts then the wager steps down to the next lower number of teams. If a 2 team teaser has a tie and a winner then the teaser pushes No Action". If a 2 team teaser has a tie and a loser, the teaser loses.

    NOTES :

    *** SAME GAME TEASERS ARE NOT ALLOWED (SIDE - SIDE / TOTAL - TOTAL).***

    ***Any open spot left on a teaser or parlay has to be filled within the next 7 days. any open spot not filled in within that period of time , it will be canceled***.

    ***ON ANY 10pt OR 13pt TEASER ONLY ONE TOTAL IS ALLOWED***

    For Example:

    If The Rams are playing the Panthers and the line is Rams -10 and total 48 you can play the Rams -4 on a 6 point teaser to the over 42 or the under 54 but you cannot play the Rams -4 to the Panthers +16. Same rule will be enforced on teasers that contain the under AND the over on the same game.

    Football & Basketball Parlays and Teasers

    # of Teams

    2

    3

    4

    5

    6

    Parlay Payoff

    14/5

    6.5/1

    11/1

    22/1

    40/1

    Teaser Payoff *

    10/11

    8/5

    5/2

    4/1

    6/1

    NFL Teaser payout

    6 pts

    6.5 pts

    7 pts

    2 Teams

    5 to 6

    10 to 13

    5 to 7

    3 Teams

    8 to 5

    7 to 5

    6 to 5

    4 Teams

    5 to 2

    2 to 1

    9 to 5

    CFB Teaser payout

    6 pts

    6.5 pts

    7 pts

    2 Teams

    -110

    -120

    -130

    3 Teams

    170

    160

    150

    4 Teams

    300

    280

    260

    Other Teasers payout

    6 pts

    6.5 pts

    7 pts

    2 Teams

    -120

    -130

    -140

    3 Teams

    160

    140

    120

    4 Teams

    250

    200

    180

    NOTE:

    If Bets and Reverses
    If the first game wins, ties, cancels, or is suspended, etc., you have action on the remaining team or teams, unless otherwise specified. The same is true for reverses.

Full Game, Halves and Quarters:

  1. Unless otherwise stated, Winning Margin Propositions are for Regulation Time Only and do NOT include Overtime.
  2. Following 55 minutes of play (5:00 left on the clock), all wagers are considered action and will be graded that day, regardless of any stoppages in play throughout the day. If the game is suspended after 55 minutes and resumed on another date, only the action on the scheduled day will count for wagering purposes. Any game that does not go 55 minutes will be considered no action and all wagers will be refunded.
  3. All wagers for the game will include overtime.
  4. All wagers for the 2nd half will include overtime.
  5. All wagers on the 4th Quarter will NOT include overtime. This includes both 4th Quarter wagers prior to the start of the game and also in progress live quarter wagers. The 4th quarter must be fully completed for action.

All wagers on 1st, 2nd, 3rd Quarter, and 1st half, will be graded upon full completion of the respective period and will have action regardless if the full game goes the required 55 minutes.

FOOTBALL PROP RULES

Unless otherwise stated, Winning Margin Propositions are for Regulation Time Only and do NOT include Overtime.

Team to score first: Upon first scoring play this wager is graded and will have action regardless if the game is suspended or cancelled early.

Score in designated time: Upon the completed time period stated, the wager will be graded and will have action regardless if the game is suspended or cancelled early.

First scoring play and team to score first: Upon a team scoring a touchdown, field goal, or safety the wager will be graded and will have action regardless if the game is suspended or cancelled early.

Three unanswered scores: Game must go 60 full minutes for this wager to be graded. If the game is cancelled or suspended early and not resumed on the same day, then there will be no action and all wagers will be refunded. Extra points and two point conversions do NOT count for this wager.

Player Props: Stated player must suit up and be on the field for a minimum of one play for action. [Note: A Kicker who does not participate because of a shutout, but whom suited up and was available, is considered to have action] Contest Props: For all contest wagers, for example Player to score the first touchdown, all players are action.

Unless specified above, game must go full 60 minutes for action on all other proposition wagers. If the game is cancelled or suspended early and not resumed on the same day, then there will be no action and all wagers will be refunded. Overtime is NOT counted on all props unless otherwise specifically stated.

NCAA Conference Championship - If one or more teams tie winner is team selected first by BCS. If conference has a title game, winner of game is conference winner. All bets are action.

Minimum Time for Action:

  1. College and WNBA basketball games must go at least 35 minutes to have action.
  2. NBA games must go at least 43 minutes to have action.
  3. For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  4. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all transactions will be refunded.

Additional Rules:

  1. All wagers on the game and all wagers on the second half will include overtime scoring.
  2. Wagers on fourth quarters do not include overtime scoring.
  3. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  4. These rules apply to both college and professional basketball.
  5. Las Vegas wagering rules will apply to any situations not covered herein.

Full Game Wagering:

  1. When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
  2. Wagers on Total runs and Runlines will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
  3. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. All transactions will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day unless otherwise specified.
  4. We do not recognize postponed games, protests or overturned decisions for wagering purposes. All baseball wagers must go the day written, otherwise there is no action and all monies are refunded.
  5. Money-line wagers on baseball will be accepted in the following manner:
  6. * Action - team against team, regardless of the starting pitchers.
    * Listed Pitchers -if both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
    * One Listed Pitcher -this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action".
    (Examples: "the Red Sox versus Wells" indicates a wager against Wells. "Wells against the Red Sox" indicates a wager on Wells).
  7. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.
  8. Wagers on Runlines and Totals will always be listed pitchers.
  9. All games must go at least the game must go 9 innings (8.5 if the home team is ahead) for wager to have action on the Baseball Grand Salami.

First-Half Wagers (5 innings):

  1. All wagers on baseball first halves (5 innings) will be decided on the basis of the score at the end of five full innings.
  2. If a game does not go five full innings, all first-half wagers (5 innings, 4.5 if the home team is winning) will be deemed no action and the wagers refunded to the players account.
  3. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand regardless if the game goes the full 9 innings, 8.5 in the home team is winning.
  4. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be canceled.

Second Half Wagers (Last 4 innings):

  1. Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
  2. All wagers are action, regardless of pitcher.

NCAA, NCAA Softball, and Little League:

  1. These games have action regardless of their starting or completion date.
  2. Any baseball, softball, or little league game ending as a result of the mercy rule will have action on all wagers unless otherwise noted.
  3. Bottom team listed does not necessarily bat last.

Baseball Props:

  1. MLB Series: Regular season series wagers have action as long as a minimum of two games are completed. Once a team wins a series wagers will be graded (only the first three games of the series count for wagering purposes).
  2. Score First: Once any team scores this wager will have action, listed pictures must start.
  3. Score in the first inning: Must go one completed innings for action, listed pitchers.
  4. Total hits runs and errors: Must go at least 8½ innings for action listed pitchers.
  5. Team Totals: Must go at least 8½ innings for action listed pitchers.
  6. Pitcher and Player Props: Game must go at least 8½ innings for action player must start.
  7. Reverse and Alternate Runlines: Listed pitchers, must go at least 8½ innings for action.

Baseball Live Beting:

  1. No listed pitchers game must go at least 8½ innings if the home team is winning.

Minimum Time for Action:

  1. Hockey games must go at least 55 minutes to have action.
  2. For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
  3. Overtime:
    For wagering on games in the National Hockey League, the final score includes overtime. If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.
    For wagering on games in any domestic European league, the final score does not include overtime.
  4. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
  5. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all wagers will be refunded.

Additional Rules:

  1. Our site does not sell points in hockey wagers.
  2. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
  3. Our site does not offer teasers in hockey.
  4. Las Vegas wagering rules will apply to any situations not covered herein.

INTERNET SPECIFIC INTERNET RULES

  1. You should determine whether or not these services are permitted under the laws of your jurisdiction.
  2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-866-813-6703. Note that there is a seven (7) day window from the date the wager was placed to settle any claims.
  3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.
  4. Any manipulation of prices and or spread will result in the ticket being marked a loser.
  1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

    The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match
  2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
  3. Unless otherwise specified, wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. Our Sportsbook will announce these matches and their scheduled playing times before the start of the game. If our sportsbook does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will be considered void and stakes returned.
  4. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned. Wagers on propositions that have not been decided shall also be voided and stakes returned. Wagers on propositions that have been decided (examples include, but are not limited to: first goalscorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
  5. Handicap Betting:
    ASIAN HANDICAP EXPLANATION

    Asian handicap is a special sort of handicap where the possibility of a draw in soccer game is eliminated. Your winning chance is increased from 33% to 50%. We can set quarter ball handicaps aswell and special rules come into play.

    Common Asian Handicap
    0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0

    Asian Handicap 0.0
    If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

    Asian Handicap 0.25
    Team giving a 1/4 ball start (-0.25)
    Win by any score - All bets on this selection are winners
    Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser
    Lose by any score - All bets on this selection are losers
    Team receiving a 1/4 ball start (+0.25)
    Win by any score - All bets on this selection are winners
    Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
    Lose by any score - All bets on this selection are losers

    Asian Handicap 0.5
    Team giving a 1/2 ball start (-0.5)
    Win by any score - All bets on this selection are winners
    Draw - All bets on this selection are losers
    Lose by any score - All bets on this selection are losers
    Team receiving a 1/2 ball start (+0.5)
    Win by any score - All bets on this selection are winners
    Draw - All bets on this selection are winners
    Lose by any score - All bets on this selection are losers

    Asian Handicap 0.75
    Team giving a 3/4 ball start (-0.75)
    Win by 2 or more - All bets on this selection are winners
    Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
    Draw or lose by any score - All bets on this selection are losers
    Team receiving a 3/4 ball start (+0.75)
    Draw or win by any score - All bets on this selection are winners
    Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.0
    Team giving a full ball start (-1.0)
    Win by 2 or more - All bets on this selection are winners
    Win by exactly 1 - All bets on this selection are void and refunded to the customer
    Draw or lose - All bets on this selection are losers
    Team receiving a full ball start (+1.0)
    Win by any score or draw - All bets on this selection are winners
    Lose by exactly 1 - All bets on this selection are void and refunded to the customer
    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.25
    Team giving a 1 1/4 ball start (-1.25)
    Win by 2 or more - All bets on this selection are winners
    Win by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
    Draw or lose by any score - All bets on this selection are losers
    Team receiving a 1 1/4 ball start (+1.25)
    Win by any score or draw - All bets on this selection are winners
    Lose by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.5
    Team giving a 1 1/2 ball start (-1.5)
    Win by 2 or more - All bets on this selection are winners
    Win by exactly 1, draw or lose by any score - All bets on this selection are losers
    Team receiving a 1 1/2 ball start (+1.5)
    Lose by exactly 1, draw or win by any score - All bets on this selection are winners
    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.75
    Team giving a 1 3/4 ball start (-1.75)
    Win by 3 or more - All bets on this selection are winners
    Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
    Win by 1, draw or lose by any score - All bets on this selection are winners
    Team receiving a 1 3/4 ball start (+1.75)
    Lose by 1, draw or win by any score - All bets on this selection are winners
    Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser
    Lose by 3 or more - All bets on this selection are losers

    Asian Handicap 2.0
    Team giving a 2 ball start (-2.0)
    Win by 3 or more - All bets on this selection are winners
    Win by exactly 2 - All bets are void and refunded to the customer
    Win by 1, draw or lose by any score - All bets on this selection are losers
    Team receiving a 2 ball start (+2.0)
    Lose by 1, draw or win by any score - All bets on this selection are winners
    Lose by exactly 2 - All bets are void and refunded to the customer
    Lose by 3 or more - All bets on this selection are losers

  6. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
  7. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.
  8. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
  9. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
    Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.
    The match must reach full time for second half wagers to stand.
  10. Bets on teams to qualify or to advance to the next round of a competition:
    Bets are paid out on the referee's final whistle at the match's natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.
    In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.
    In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams 'to qualify' or 'to advance' are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.
  11. Soccer Rules for Live Betting:
    1.Live betting: All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck.
    Example: Real Madrid lead 2-0 and are currently offered at -3. If Real Madrid win by 4 goals or more, bettors backing Real Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are refunded. If Real Madrid win the match by two goals, or win by one goal, or do not win the match, bettors backing Real Madrid -3 lose, and bettors backing the opposition +3 win.
    2.Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
    3.Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.
    4.If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned.
    5.Live betting wagers are accepted dependent on upcoming events in the Soccer match. Clients may or may not accept these terms by confirming or not confirming the wager with their password. All Live Betting Soccer wagers are subject to deletion from the account.
    6.Our Sportsbook reserves the right to cancel any wager made on an obvious "bad" line.
    7.Our Sportsbook cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.

  12. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).
  13. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
    For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
  14. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
    For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
  15. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.
  16. Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
  17. Yellow Card Propositions:
    - For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
    - If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.
    - For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
    - For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to "non-playing" staff do not count.
    - Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    - Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
  18. Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
  19. Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
  20. Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.
  21. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
  22. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
  23. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
  24. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
  25. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
  26. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
  27. Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.
  28. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.
    For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.

    World Cup Entire Tournament Propositions
    1.Entire Tournament Propositions: For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include overtime, but not penalty shoot-outs:
    - Total goals in the entire tournament by individuals,
    - Total goals scored by each Country over the entire tournament, - Will a hat trick be scored in any game of the tournament, and
    - Top scorer over the entire tournament
    2.Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if player receives yellow or red card after final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during overtime or during penalty shootouts also will count toward the entire tournament total.
    3.For all "who will score more goals" matchups, both players must play in the first game of their respective team for action.
    4.For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.

Handicap Betting

  1. Single Handicap: 0.5, 1, 1.5 goals are added to the underdogs score or subtracted from the favorites score when determining the results.
  2. Double Handicap (Asian Handicap):  This wager type splits a wager into two wagers, each with the same moneyline, but at a different single handicap.
    For Example:
    Barcelona     -1 and -1.5,   -125
    LA Galaxy     +1 and +1.5, +105
    A $100 wager on Barcelona becomes two separate wagers:

    1. $50 on Barcelona -1 at -125 and
    2. $50 on Barcelona -1.5 at -125 

    For this Double Handicap 50% on one handicap and 50% on the other, the same for the payout.
  1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
  2. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as 'No Action'.
  3. Each round is three minutes in duration; a half-round is defined as ninety seconds.
  4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
  5. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
  6. In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.
  7. Las Vegas wagering rules will be used for any situation not covered herein.

A. POSTPONEMENTS

If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be cancelled and all transactions refunded.

B. NASCAR RACES

  1. The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.
  2. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
  3. If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.
    Example: Driver WATSON starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver JACKSON finishes the race and places 10th. In the race standings, driver WATSON would be credited with a 10th place finish.
  4. Futures (Ante post) Betting: All futures (Ante post) bets have action. Should a driver withdraw before a race begins, bets on that driver to win the race lose.

C. NASCAR QUALIFIERS

  1. For qualifying matchups, only the times posted during the qualifying session are used.
  2. If a driver starts a lap but does not post a time, the driver is deemed to finish last, losing to all drivers who post a time. If more than one driver starts a lap but does not post a time, all such drivers are tied.
  3. If a driver does not cross the start line, all wagers that specify that driver are considered "no action".
  4. Disqualifications that occur more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
  1. Match Betting:
    Two full sets must be completed for wagers to stand. If less than two sets are completed, all wagers will be graded as NO ACTION and the money will be refunded.
  2. Set Betting:
    If a player retires or is disqualified at any point during a match Set Betting wagers are void.
  3. Game Betting:
    If a player retires or is disqualified at any point during a match Game Betting wagers are void.
  4. Delay or Suspension:
    If the start of a match is delayed, or if play during a match is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.
  5. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.
    Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.
  6. Futures (Ante post) Betting:
    All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament lose.
  7. Change of Venue or Playing Surface:
    If the venue or playing surface for a match is changed, the wagering odds for match bets will be adjusted. Match bets placed at the pre-adjustment odds are void. Futures or Ante post wagers will stand.
  8. Tennis in game lines (Live Line) Two full sets must be completed for wagers to stand, no 48 hour rule applied in case the match gets suspended.
  1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.
  2. In the event a tournament does not go the specified number of completed holes (usually 72), and the tournament is shortened by tournament officials, the leader at the end of the number of holes determined to be official by tournament officials shall be the winner.
    Example: A tournament is scheduled for 72 holes, but only 54 holes can be played because of weather. The leader at the end of 54 holes would be declared the winner of the tournament.
  3. In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as 2nd place finishers.
    Example: Fisher and Morris are tied at the end of regulation play, and a sudden death playoff is declared. Fisher scores a 4 on the first playoff hole, and Morris scores a 5. Fisher is the winner of the tournament, and Morris is awarded a 2nd place finish.
  4. In some tournaments, tournament officials may have the individuals play a specified number of holes to determine the tournament winner. In this case, the golfer with the lowest score after the specified number of holes completed shall be declared the winner, and all other golfers in the playoff will be graded as 2nd place finishers.
  5. Golf Match-ups: In head to head match-ups, both golfers must tee off in order to have action. If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
    Example: Match-up money-line:
    Woods -120
    Mickelson +100
    If Woods and Mickelson both tee off for the tournament in question, the above match-up is "in action". If both golfers fail to make the cut to advance to the final rounds of play, the golfer with the lower score wins.
    Suppose Woods completes 36 holes with a score of +8; Mickelson completes 36 holes with a score of +9. In this case, Woods wins the match-up since he has a lower score than Mickelson does.

    If Woods and Mickelson complete regulation play, and each has a score of -3, the match-up would be a tie, and monies refunded, except in the case where Woods and Mickelson were tied for 1st place at the end of regulation play (in which case a sudden death playoff would be used to determine the winner).

Death Pool 2010 Official Rules

  1. The object is to guess the person who will die first from the list of 100 known people, and as soon as a person from the list dies, the existing wagers are graded, and the death pool starts over.
  2. The death pool runs from the moment it's opened until a person listed dies, there is no time limit for the death pool.
  3. In the event of a tie, meaning if two or more people on the list die on the same day, the wager will be deemed as a push and the funds will be refunded for the player (s) who selected the people who died. As for the rest of the wagers selected on the death pool they will be graded as losers.
  1. Rules for Lotto are very simple. They are based on each state's daily Pick 4.
  2. There are two types of bets:

    - The sum of the 4 winning numbers will be either odd or even.

    - The sum of the 4 winning numbers will be over or under a certain number.
  3. The time for all lotto drawings are in Eastern Standard Time (US) please note this if you are on a different time zone.
  4. Note that certain states have one daily drawing and others may have two drawings.
  5. Each state's lotto wagers will close 30 minutes before the official drawing is made.
  6. Maximum wager amount $200
  7. Lotto wagers will be graded at 2 different times daily: (subject to the drawings being made on each state)

    -3:00p.m. EST for the midday drawings

    -11:00p.m.EST for the PM drawings

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